1.18.0 - Space Ship, Stargate and Network

Posted in CategoryUpdate
  • N
    Nalem 3 years ago

    Hello Players !

     

    Thanks to All for reports and suggestions!

    We have worked on Space Age, fixed a ton of bugs and bigly improved server performance.

     

    Space Ship

    Now building a Space Ship cost Ressources. We ending the prototype Space Ship and improve some aspects!

    We completly have improved the UI of the Ship Editor and added some new parts like Holotable to see Camera in radius of the ship, a Captain Chair to control the ship, a Teleporter to teleport from down to top of your ship. (For the Stage system)

     

     

     

    Wave System

    You can now be attacked by little Drone who want to Destroy all Life in the galaxy.

    Keep warning, he can appear in Wave some time to attack you! In space and from the Stargate...

     

    StarGate

    Now all StarGate is synced. If you open to another planet, players present in this planet show the Stargate opening, and you can't use it when is a exterior opening.

     

    Also, Stargate auto-close after Owner traverse (60s), or After 10 minutes of activity.

    Keep warning, traversing a Stargate who is external opened KILL you!

     

    Also you can't contact a Stargate if the other is already opened.

    You can make strategy to block your enemies in his planet!

     

    Modernize your Buildings

    You can now directly "Modernize" a building (eg: from House to Stone House) from the Building Menu!

    This feature has been added to some buildings. 

     

    UI Improvement

    We have added some improvement to the UI to show valiues Positive or Negative in color (green or red)

    Also added some tooltip to button for infos text and other small improvements or fixes.

     

    BIG Network improvement

    We have very worked on optimizing the Network, I let you see in-game!

     

     

    Thanks for reading, keep send your ideas and suggestions on Discord!

    You can see the Full Changelog above.

    Regards

    Nalem

     

    Full Changelog

    + Added Space Ship now cost Ressources (need futur equilibration)

    + Added spawning Alliens on Space

    + Added now Player respawn in his SpawnCloner if it present

    + Added Wave System for Planet and System

    + Added Wave spawn on Portal an activate it

    + Added Wave spawn around the Sun in System

    + Added some researchs now show a Popup on learned

    + Added new Ship Parts to the Ship Editor

    + Added Futur garbage collector

    + Added Holotable to Ship Editor permit to see top-down camera map of the ship

    + Added Functionnal Teleporter for go UP and DOWN on Space Ship

    + Added Captain Chair (Permit to see top-down view of the ship with speed, activate weapons or shields, or order to move)

    + Added other decorative ship parts

    + New enemies can spawn on planets

    + Added new research Clone Technology (required for the Spawn Cloner)

    + Added drone spawnable in system

    + Implement mouse sensitivity in First person view

    + Added Stargate open/close is now synced from planets

    + Added stargate auto-close after owner traverse it (60s)

    + Added synced footstep sounds for all humans

    + Added colorization on some values (green positive / red negtive)

    + Added can directly improve Building with a Button to modernize it

    + Added info tooltip on Upgrade/Improve button building

     

    * Improved tutorial/tips on First Start

    * BIG improvement of Ship sync player in there (no desync anymore)

    * Improved Player Ressources Update causing freeze server-side, who cause big performance impact on the network sync.

    * Improved animals/alliens spawn to prevent server freeze

    * Improved placing object causing freeze

    * Improved units look at target on fire

    * Improved the UI of the Ship Editor

    * Improved all Consoles of Ship Editor

    * Improved some medieval png/props

    * Improved modern garbage collector model and futur road

    * Improved server-side relation system

    * Set max animals/alliens to 50

    * Some ship parts has been improved

    * Improved rock background on planets

    * Improved ground dirt texture

    * Reducced Space Ship deceleration 

    * Reducced fog on planets

    * Reducced interval animals/alliens spawning

     

    - Removed walls can fire

    - Removed turret model to Modern Wall

     

    * Fixed stargate show current planet in the menu list

    * Fixed player pistol not get volume setting

    * Fixed no day/night cycle

    * Fixed footstep sound bug looping for player

    * Fixed ressources update bug: Units remove 1 citizen, causing not enough citizens for jobs

    * Fixed sun not damaging entities

    * Fixed Stargate not use player ressources if not in scene

    * Fixed anims and prefab name (new planet enemies)

    * Fixed some bugs of the Ship Editor

    * Fixed UI bug on loading during changing scene

    * Fixed bug with Meteorological Center

    * Fixed can't destroy building that cannot die

    * Fixed small bug with Futur road and Futur parking

    * Fixed futur antimatter production research not runnable

    * Fixed futur antimatter production not spawning

    * Fixed can't move player when mouse hover UI elements

    * Fixed logout button ingame not functionnal

    * Fixed Space Ship sync bug whith Slider for Boost system

    * Fixed player/entities die on Y position 0 (underwater)

    * Fixed EntityAI script error when no animations

    * Fixed space ship / outpost can explode on load from DB

    * Fixed building menu bugs

    * Fixed player not following vehicle when Y position = 0

    * Fixed stargate text header not visible

    * Fixed can run research without enough ressources

    * Small stargate fixes

    * Small player fixes

    * Small fixes on Space Ship Parts

  • Y
    Yevons 3 years ago

    Oh yes !! Good update :D

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