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Neo 1.2.0 – Immigration, Mood & Homeless

Neo 1.2.0 – Immigration, Mood & Homeless

Hi Player !

Little improvement to the game. Added Mood system and Homeless management.

Immigration

Now, your citizens is not intstantly in your city when you place a building.

Citizen immigrate to your city randmly relative to your mood. You can increase the speed of immigration with a new Research.

Mood

The mood is defined to 90, and some buildings increase/decrease it.

A mine decrease it to -2. A church increase it to +20.

When your mood is too low, youu can have some Malus.

– If your mood < 50, your Earn Resources Bonus is decreased to -20%.

– If your mood = 100, your Earn Resources Bonus is increased by 10%

– If your mood = 0, you can have Citizens who left your your city.

Homeless

You can now have Homeless citizen, when you don »t have enough House.

Warning if Homeless is too high, you can have some malus due to too low Mood.

Unemployment can cause the same malus.

Tooltip

Added some tooltip on the UI.

Small changes

Decreased some Research time (modern age, stargate tech) and changed required research for Stargate Tech

Small fixes

Fixe inverted camera rotation

Fixe: Mouse not released when redirected from game to main menu

Fixe skin customization UI not showing 

Added missing translations

Fixe jobs used

Fixe tooltip show issue on Building UI

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